Mattias Snygg ON TUMBLR
I enjoy functional programming and cookies.
DeadCore (Previously named Deadlock) is a first person shooter/platformer featuring some beautiful environmental puzzles. The main idea of the game is you must jump your way up a gigantic tower as fast as possible while avoiding to be kicked down by its security systems – turrets & robots – on your way to the top. Along the way you’ll fight the robots guarding the tower and handle tricky platforming sequences, sometimes both simultaneously.
To make things a little easier, you’re equipped with a ‘Switch Gun’, a special weapon that allows you to temporarily activate or deactivate most of the tower elements, like robots for example. The game gets harder and the puzzles get more complex while you progress through the game, but you also get upgrades that will give you new abilities like ‘Dash’ that allow you solve puzzles and complete previous levels in much faster times.
With DeadCore you’ll come for the stunning visuals, but stay for the inventive level design and fast paced, intelligent gameplay.
English is Crazy!
Since antiquity, philosophers have questioned the foundations—the foundations of the physical world, of our everyday experience, of our scientific knowledge, and of culture and society. In recent years, more and more young philosophers have become convinced that, in order to understand these foundations, and thus to make progress in philosophy, the use of mathematical methods is of crucial importance.
Oh fuck yes.
Tools like npm are development tools. They’re a convenient way to download and update modules. They’re not deployment tools, have never been deployment tools, and should not be used for deployment! You have two options.
Slides @ bit.ly/1a94f1u
Please Be Nice :( is a free game which allows the first person to beat the current build to submit a feature they want added to the game. This feature will then be added and the cycle will restart.
Now in it’s 98th cycle, as you can imagine people have requested some very outlandish additions, such as “giant star boss, wearing googly eyed pants" to "add bird jesus”. Since it’s inception the game has morphed from a from a very simple, get from point A to point B on a single screen game, to a multicoloured fever dream where you can control the horned-head of Nicholas Cage in a top down shooter, firing turtles and being rewarded with a picture of a big cat when you reach the end of a level.
It’s a fantastic experiment, and will probably never make a great game, but that’s not the point. It’s more about the experience, watching a game evolve over time and laughing at some of the ridiculous additions that have been requested and implemented.