alpha-beta-gamer:

SightLine is an adventure puzzle game which uses line of sight as a core gameplay mechanic, with items and scenery dramatically changing when you’re not looking.  An all-knowing narrator helps guide you through the disorientating, somewhat creepy game, with visual trickery reminiscent of that seen in Antichamber.

There is a Prototype and a Playground available to download, the playground is a small test arena, while the Prototype has more intricate puzzle elements and takes you through a variety of destinations, such as a floating mountain town, a forest or just nothingness.  One thing is prevalent throughout both builds though, whether you’re in a dangerous situation or not, it can all change depending on where you look and your perspective of it.

SightLine is a thoroughly disorientating, perplexing, wonderful experience that full of surprises and clever touches.  Also, if you’re lucky enough to have an Oculus Rift it’s a must-play (though it’s still works well on a normal screen).

Download the Prototype, Free

153 notes

womenrockscience:

Rocket Girls: A Five day series into legends of aerospace engineering

womenrockscience:

Rocket Girls: A Five day series into legends of aerospace engineering

(via differentialprincess)

3,969 notes

http://eccentric-nucleus.tumblr.com/post/83536429679/regexkind-eccentric-nucleus-haskell-monad

regexkind:

eccentric-nucleus:

haskell monad code

Read More

This might be really stupid but

what about having code that transforms the Debug-based Haskell code into Debugless Haskell code? Alternatively, make a Monad that takes a type and a monad as arguments and can toggle whether…

You know there’s Debug.Trace right?

http://hackage.haskell.org/package/base-4.7.0.0/docs/Debug-Trace.html

7 notes

alpha-beta-gamer:

We see a lot of interesting games at Alpha Beta Gamer, but Gorogoa is 15 minutes of the most unique, innovative and intelligent gameplay we’ve experienced this year.

Gameplay is spilt across four beautifully illustrated and animated panels that helped win it the IGF Excellence in Visual Arts Award.  These four panels can be moved around, zoomed in and out of and placed on top of each other to solve puzzles, allowing your character to continue his journey through the beautifully crafted world.  As you progress, the panels interact with each other in a variety of surprising and delightful ways, allowing for plenty of ‘wow that’s clever’ moments.

Gorogoa is targeted for release late in 2014 for PC & Mac, then subsequently mobile platforms.  With it’s beautiful animation (the GIFs above don’t do it justice), intelligent design and unique gameplay it’s bound to win more awards when it’s released.  Personally, it’s already my GOTY.  Highly Recommended.

Download the Alpha Demo, Free

344 notes

do-not-touch-my-food:

Cheesecake Swirl Brownies

do-not-touch-my-food:

Cheesecake Swirl Brownies

620 notes

alpha-beta-gamer:

Minimum is an awesome looking online third person shooter from Atari, with RTS and RPG elements where players must work together to develop a strategy to win.  Teams fight over the world’s energy and use Titans to break down each other’s walls.

The Beta will feature the games primary game mode – Titan, a mode where each team has one Titan between them, players must gather resources by killing Creeps to power their teams Titan to victory.  The goal of Titan Mode is to bring a fresh set of objectives and team strategies to the time honored tradition of arcade style shooters.  It also promises epic battles with massive Titans bashing the crap out of each other.  2014 is certainly shaping up to be the year of the Titan!

Sign Up for the Beta!

630 notes

kr-studios:

Fuck yeah.

2 notes

alpha-beta-gamer:

Time Rifters is a very clever single-player first person shooter co-op game where ‘time rifts’ allow you to be your own team mates.  Each time you play through a level, all of your actions are recorded and reproduced for the next playthrough, even the weapon upgrades.  You can do this 4 times, allowing you to play as 4 independent time clones, working together (with yourself) to complete the levels.  It’s a fantastic premise and works really well once you’ve wrapped your head around the concept.

The game also looks fantastic, with it’s minimalistic futuristic world and voxel based enemies that can be destroyed piece by piece.  It’s also available on Oculus Rift, for a completely immersive experience.

Time Rifters is based on a truly unique idea which shouldn’t work and somehow does, very well in fact.  It’s a single player co-op FPS - a damn good one too and it certainly gives a new meaning to ‘playing with yourself’.  

Play the Alpha Demo, Free (Win, Mac & Linux)

409 notes

gaksdesigns:

Papercut Light Boxes by Hari & Deepti

(via meghabits)

15,685 notes

fuckyeahillustrativeart:

pxlbyte:

Monument Valley is Out Today!

Written by Elliott Finn

Remember that stunning, Escher-inspired puzzle game for iOS that you saw the trailer for a few months ago? Well, you can play it right now!

(Click here for the full article)

20,988 notes

drdigital:

This is an awesome explanation!

drdigital:

This is an awesome explanation!

(Source: plastik, via kr-studios)

32 notes

alexandrabeththegreat:

mjcabooseman:

autumn-prose:

nathaniel-the-angel:

leijonnaire:

guys we watched this in science class today

just watch it you won’t regret it

OMFG THAT WENT SO MANY PLACES THAT I NEVER COULD HAVE IMAGINED

CAN NO LONGER GO WITHIN 100 CENTIMETERS.

This is a classic

Popped a cap

(via awrrex)

283,454 notes